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Post by endros on Nov 29, 2015 21:07:38 GMT
Hey Free,
I'm not sure if you'll be keeping the clicky buff orbs in game once stat scaling is balanced and working... But if so...
Would you consider making 4 different ones? As opposed to 2? To better separate classes, but also to give those (like hybrids) who need healing, spell dmg and melee dmg what they need, without passing it onto those who don't.
Pure Melee - Large Melee dmg increase.
Healer - Less spell damage, but with the large healing mod.
Caster - Large spell damage
Hybrids - Medium Healing, Spell and Melee dmg mod. (50-75% of each? /shrug.. Dunno about #'s).
This just allows hybrids what they need, also gives healers some spell dmg too (since cleric,dru and sham all have offensive spells), etc.
If you will be removing them after stat code is good to go.. Ignore this. Lol
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Post by Admin on Nov 30, 2015 3:18:51 GMT
I plan on removing these boosts here once i get stats under control
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