Post by Justacar Notatank on Dec 5, 2015 15:57:52 GMT
so as i see this , naked , no buffs , and +15 stats aa's im at 50 all
If you would want to give us maxed stats up to t1 solo/raid stuff , and add Heroic stuff to higher tier items when they hit game , I would suggest @ 21 slots (not counting power source , or ammo) and "IF" you make a ranged slot solo/raid for NON-Bow heh
Im seeing 15.7 Bonus stats per item to give us the 350 max , unbuffed Resistances "if" they max at 500 for level 85 no idea , would be about at the least stat of 0 -- 23.8 per save (sorry old D&D player lol)
Stat and resistance buffs would be worthless base , unless they had heroic bonuses (like shamans) or other effects. I think droping what we can get from gear by 50 each , resistances by 75 each on item bonuses , would want us to seek buffs , give the other classes something to do lol.
Noticed as well that the 2h weapons have the same stats as the one handers , makes them kinda useless, slightly higher base damage is all , would be missing out on the secondary (shield or wep) bonuses compleatly , maybe raise that by 50% (dont make it equal to that of having two slots , make it like 1.5 so theirs an advantage to useing a two hander a little more maybe idk.
Also if we just had Slot 4 added to the solo/raid weapons we could add the proc augs from crescent reach =)
You probably have this all figured out and your own system , we just havent seen it yet , so ignore this post if so
^^
If you would want to give us maxed stats up to t1 solo/raid stuff , and add Heroic stuff to higher tier items when they hit game , I would suggest @ 21 slots (not counting power source , or ammo) and "IF" you make a ranged slot solo/raid for NON-Bow heh
Im seeing 15.7 Bonus stats per item to give us the 350 max , unbuffed Resistances "if" they max at 500 for level 85 no idea , would be about at the least stat of 0 -- 23.8 per save (sorry old D&D player lol)
Stat and resistance buffs would be worthless base , unless they had heroic bonuses (like shamans) or other effects. I think droping what we can get from gear by 50 each , resistances by 75 each on item bonuses , would want us to seek buffs , give the other classes something to do lol.
Noticed as well that the 2h weapons have the same stats as the one handers , makes them kinda useless, slightly higher base damage is all , would be missing out on the secondary (shield or wep) bonuses compleatly , maybe raise that by 50% (dont make it equal to that of having two slots , make it like 1.5 so theirs an advantage to useing a two hander a little more maybe idk.
Also if we just had Slot 4 added to the solo/raid weapons we could add the proc augs from crescent reach =)
You probably have this all figured out and your own system , we just havent seen it yet , so ignore this post if so
^^